Showing posts with label Business. Show all posts
Showing posts with label Business. Show all posts

Thursday, October 2, 2014

ALBERTO ALESSI'S "FORMULA" 

Wednesday, July 2, 2014

Saturday, November 16, 2013

WHY FOUNDERS DON'T SELL 

Sunday, October 27, 2013


If you want to build a ship, don’t gather people together to collect wood and don’t assign them tasks and work, but rather, teach them to long for the endless immensity of the sea.-Saint ExupĂ©ry

Thursday, September 12, 2013

The opening up of new markets, foreign or domestic, and the organizational development from the craft shop and factory to such concerns as U.S. Steel illustrate the same process of industrial mutation–if I may use that biological term–that incessantly revolutionizes the economic structure from within, incessantly destroying the old one, incessantly creating a new one. This process of Creative Destruction is the essential fact about capitalism. It is what capitalism consists in and what every capitalist concern has got to live in…-Joseph Schumpeter on Creative Destruction, Capitalism, Socialism and Democracy

Thursday, September 5, 2013

MUJI IS GOOD FOR YOU 

Saturday, June 8, 2013

INSIDE PIXAR'S LEADERSHIP

Wednesday, April 24, 2013


10 CREATIVITY TIPS FROM J.CREW CEO MICKEY DREXLER

"Every business could be creative."

I talk to so many people about the lack of creativity in companies in America. Part of creativity is contrarianism. Creativity battles common wisdom. Because if there's common wisdom, there's an opportunity. In my own experience, whatever was a good idea was a bad idea to most people.

"Companies are in the Stone Ages organizationally."

You can tell by the offices. "I'm going to see the king!" The king is on the top floor and there are 17 people in front of the king's office. There are layers of bureaucracy. It shouldn't be like that.

"Most companies should have a rule about how big they get."

Not necessarily assigning a billion-dollar value or 10-billion-dollar value, but companies that become too ubiquitous go one way.

"America's companies are built to destroy creativity."

If you become the head of a big company today, you're not the youngest person in the world. You have a contract. You get a jet. You have a huge overpaid salary. You get bonuses. Do you think that CEO is going to screw around with fast, creative change? No. And the board of directors, the last thing they want is someone who's going to change things. Steve Jobs--he would bet the company, he wouldn't care. But there are very few people who run companies that way.

"You have to keep moving forward."

Everything has a trend to it; I don't care if it's appliances or engines. I always ask: What has a company done in the past five years that somebody's noticed?

"I'm a very proud micromanager."

If you don't care about the lapel or the buttons or the fit, then you are doing a disservice to the consumer. We're all inside the tunnel, speaking the language of business, but we need to speak the language of customers. How many companies actually talk about the product?

"You cannot copy high quality."

It takes a long time to get a reputation for quality. There are people in our industry, they're basically copiers. Look at the cars on the streets. They all look alike. But if you put quality into a product, then have it validated, you have huge credibility. It takes time to earn that.

"You can drown in data."

Data is very important, but you have to be good at reading the data in an emotional way. If you look at a selling report, there's an emotional trend to what's selling. What's a focus group? We ask, "What's going on in the stores?" You learn and then edit, edit, edit, because there's a lot of junk mail in your head.

"It's aggravating to be a public company."

People who own stocks could not care less about the long run. Everyone in the world has a quarterly report. Your owners and investors are looking for a result. [But] it takes 5 or 10 years to build a company.

"Simplicity is very difficult to achieve."

Try to ask someone to make a really good roast chicken.

Monday, March 25, 2013

WHAT COKE CONTAINS 
The Vons grocery store two miles from my home in Los Angeles, California sells 12 cans of Coca-Cola for $6.59 — 54 cents each. The tool chain that created this simple product is incomprehensibly complex.
Each can originated in a small town of 4,000 people on the Murray River in Western Australia called Pinjarra. Pinjarra is the site of the world’s largest bauxite mine. Bauxite is surface mined — basically scraped and dug from the top of the ground. The bauxite is crushed and washed with hot sodium hydroxide, which separates it into aluminum hydroxide and waste material called red mud. The aluminum hydroxide is cooled, then heated to over a thousand degrees celsius in a kiln, where it becomes aluminum oxide, or alumina. The alumina is dissolved in a molten substance called cryolite, a rare mineral first discovered in Greenland, and turned into pure aluminum using electricity in a process called electrolysis. The pure aluminum sinks to the bottom of the molten cryolite, is drained off and placed in a mold. It cools into the shape of a long cylindrical bar. The bar is transported west again, to the Port of Bunbury, and loaded onto a container ship bound for — in the case of Coke for sale in Los Angeles — Long Beach.
The bar is transported to Downey, California, where it is rolled flat in a rolling mill, and turned into aluminum sheets. The sheets are punched into circles and shaped into a cup by a mechanical process called drawing and ironing — this not only makes the can but also thins the aluminum. The transition from flat circle to something that resembles a can takes about a fifth of a second. The outside of the can is decorated using a base layer of urethane acrylate, then up to seven layers of colored acrylic paint and varnish that is cured using ultra violet light, and the inside of the can is painted too — with a complex chemical called a comestible polymeric coating that prevents any of the aluminum getting into the soda. So far, this vast tool chain has only produced an empty, open can with no lid. The next step is to fill it.
Coca-Cola is made from a syrup produced by the Coca-Cola Company of Atlanta. The main ingredient in the formula used in the United States is a sweetener called high-fructose corn syrup 55, so named because it is 55 per cent fructose or “fruit sugar” and 42 per cent glucose or “simple sugar” — the same ratio of fructose to glucose as natural honey. HFCS is made by grinding wet corn until it becomes cornstarch. The cornstarch is mixed with an enzyme secreted by a rod-shaped bacterium called Bacillus and an enzyme secreted by a mold called Aspergillus. This process creates the glucose. A third enzyme, also derived from bacteria, is then used to turn some of the glucose into fructose.
The second ingredient, caramel coloring, gives the drink its distinctive dark brown color. There are four types of caramel coloring — Coca Cola uses type E150d, which is made by heating sugars with sulfite and ammonia to create bitter brown liquid. The syrup’s other principal ingredient is phosphoric acid, which adds acidity and is made by diluting burnt phosphorus (created by heating phosphate rock in an arc-furnace) and processing it to remove arsenic.
A much smaller proportion of the syrup is flavors. These include vanilla, which is the fruit of a Mexican orchid that has been dried and cured for around three months; cinnamon, the inner bark of a Sri Lankan tree; coca-leaf which comes from South America and is processed in a unique US government authorized factory in New Jersey to remove its addictive stimulant cocaine; and kola nut, a red nut found on a tree which grows in the African Rain Forest (this may be the origin of Coca-Cola’s distinctive red logo).
The final ingredient is caffeine, a stimulating alkaloid that can be derived from the kola nut, coffee beans and other sources.
All these ingredients are combined and boiled down to a concentrate, then transported from the Coca-Cola Company factory in Atlanta to Downey where the concentrate is diluted with water infused with carbon dioxide. Some of the carbon dioxide turns to gas in the water, and these gas bubbles give it effervescence, also know as “fizz,” after its sound. 12 ounces of this mixture is poured into the can.
The top of the can is then added. This is carefully engineered: it is made from aluminum, but it has to be thicker and stronger to withstand the pressure of the carbon dioxide gas, and so it uses an alloy with more magnesium than the rest of the can. The lid is punched and scored so that a tab opening, also made of aluminum, can be installed. The finished lid is put on top of the filled can, and the edges of the can are folded over it and welded shut. 12 of these cans are then packaged into a painted paperboard box called a fridge pack, using a machine capable of producing 300 such packs a minute.
The finished product is transported by road to a distribution center and then to my local Vons. This tool chain, which spans bauxite bulldozers, refrigerators, urethane, bacteria and cocaine, produces 70 million cans of Coca-Cola each day, one of which can be purchased for about two quarters on most street corners, and each of which contains far more than something to drink. Like every other tool, a can of Coke is a product of our world entire and contains inventions that trace all the way back to the origins of our species.
The number of individuals who know how to make a can of Coke is zero. The number of individual nations that could produce a can of Coke is zero. This famously American product is not American at all. Invention and creation is something we are all in together. Modern tool chains are so long and complex that they bind us into one people and one planet. They are not only chains of tools, they are also chains of minds: local and foreign, ancient and modern, living and dead — the result of disparate invention and intelligence distributed over time and space. Coca-Cola did not teach the world to sing, no matter what its commercials suggest, yet every can of Coke contains humanity’s choir.

Wednesday, January 16, 2013

BEN HOROWITZ ON PROGRAMMING YOUR CULTURE 

Friday, December 7, 2012

APPLE VS GOOGLE 

Tuesday, October 2, 2012

FOLLOW A CAREER PASSION? LET IT FOLLOW YOU

Saturday, September 15, 2012

My life used to be a shadow novel. It had plot, characters, sex scenes, action scenes. It had mood, atmosphere, texture. It was scary, it was weird, it was exciting. I had friends who were living out shadow movies, or creating shadow art, or initiating shadow industries. These were our addictions, and we worked them for all they were worth. There was only one problem: none of us was writing a real novel, or painting a real painting, or starting a real business. We were amateurs living in the past or dreaming of the future, while failing utterly to do the work necessary to progress in the present.
When you turn pro, your life gets very simple.
The Zen monk, the artist, the entrepreneur often lead lives so plain they’re practically invisible. Miyamoto Musashi’s dojo was smaller than my living room. Things became superfluous for him. In the end he didn’t even need a sword.
The amateur is an egotist. He takes the material of his personal pain and uses it to draw attention to himself. He creates a “life,” a “character,” a “personality.”
The artist and the professional, on the other hand, have turned a corner in their minds. They have grown so bored with themselves and so sick of their petty bullshit that they can manipulate those elements the way a HazMat technician handles weapons-grade plutonium.
They manipulate them for the good of others. What were once their shadow symphonies become real symphonies. The color and drama that were once outside now move inside.
Turning pro is an act of self-abnegation. Not Self with a capital-S, but little-s self. Ego. Distraction. Displacement. Addiction.
When we turn pro, the energy that once went into the Shadow Novel goes into the real novel. What we once thought was real - “the world,” including its epicenter, ourselves - turns out to be only a shadow. And what had seemed to be only a dream, now, the reality of our lives.
-Turning Pro

Friday, August 24, 2012

Startups are not magic. They don’t change the laws of wealth creation. They just represent a point at the far end of the curve. There is a conservation law at work here: if you want to make a million dollars, you have to endure a million dollars’ worth of pain. For example, one way to make a million dollars would be to work for the Post Office your whole life, and save every penny of your salary. Imagine the stress of working for the Post Office for fifty years. In a startup you compress all this stress into three or four years. You do tend to get a certain bulk discount if you buy the economy-size pain, but you can’t evade the fundamental conservation law. If starting a startup were easy, everyone would do it.-Paul Graham on “How to Make Wealth”

Tuesday, July 31, 2012

A BRIEF HISTORY OF MONEY 

Wednesday, July 25, 2012

If we see something that’s new and we like it, we’ll take it. I don’t ever want to see a reinterpretation of anything, it doesn’t interest me. We buy very much on the front foot and that’s the way we have and always will buy.
It’s like anything - good things don’t just fall on your lap. We are curious enough to go out and search for what we sell and if people want to experience what we’ve got they are more than welcome but they need to put in a bit of effort in also.
-John Skelton, LN-CC

Friday, June 22, 2012

I realized why I need to start a new company. Not for the money. Not because I’m ‘bored’. But because a company is a laboratory to try your ideas.Derek Sivers on Why You Need Your Own Company

Sunday, April 15, 2012

HOW TO FAIL BY MARK PINCUS